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2011-10-10 |
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I, Steve : ½ºÆ¼ºê À⽺ ¾î·Ï |
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Çõ½ÅÀÇ ¾ÆÀÌÄÜÀÌÀÚ ÀÌ ½Ã´ë ÃÖ°íÀÇ CEO, ½ºÆ¼ºê À⽺, ºÒ²É°°Àº »îÀ» »ý»ýÈ÷ º¸¿©ÁÖ´Â ±×ÀÇ ¾ð¾îµé!
Á¶Áö ºö Æí/ÀÌÁöÀ± ¿ª | ½Ü¾ØÆÄÄ¿½º | 2011³â 10¿ù 17ÀÏ
[¸ñÂ÷] ¸Ó¸®¸» Àηù ¿ª»ç¿¡ Å« Àǹ̸¦ ÁØ Àι°, ½ºÆ¼ºê À⽺ÀÇ »ý»ýÇÑ À°¼ºÀ» ¸¸³ª´Ù
Part 1. ½ºÆ¼ºê À⽺, °æ¿µÀ» ¸»ÇÏ´Ù ¾ÖÇÃÀÇ DNA Apple"s DNA ¼¼»óÀ» ¹Ù²Ù´Â ºê·£µùBranding ±â¾÷ÀÌ ÁýÁßÇØ¾ß ÇÒ °Í Company Focus °æÀï Competition ÄÄÇ»ÅÍÀÇ ¼º´É Computers ¸ðµÎ¸¦ À§ÇÑ ÄÄÇ»ÅÍ Computer for Everyman µµ±¸·Î¼ÀÇ ÄÄÇ»ÅÍ Computers as Tools ³ªµµ Àß ¸ð¸£´Â °ÍÀ» °í°´ÀÌ ¾î¶»°Ô ¾Ë ¼ö ÀÖ³ª Confusing Product Lines ¼ÒºñÀÚ°¡ ¿øÇÏ´Â °ÍConsumerism °í°´ ºÒ¸¸ Customer Complaints ¾ÖÇà °í°´µéÀÇ ·Î¿Æ¼ Customer Loyalty ¾ÖÇðú IBM, ´ÙÀ°ú °ñ¸®¾Ñ David versus Goliath ¿Ã¹Ù¸¥ °áÁ¤ Getting It Right ÀÓ½ÃÁ÷ iCEO iCEO ¿µÇâ·Â¿¡ °üÇÏ¿© Impact, in an address to Mac employees ¾ÆÀÌÆÌ ³ª³ëÀÇ À¯·Ê¾ø´Â ¼º°ø iPod Nano ¾ÆÀÌÆÌ ÅÍÄ¡¿Í ÀûÁ¤ ¼öÁØÀÇ °¡°ÝÁ¤Ã¥ iPod Touch ¿ì¸®´Â ÈǸ¢ÇÑ ¸¶ÄÉÆÃ È¸»ç°¡ µÇ¾î¾ß ÇÑ´Ù Marketing ½ÃÀåÀÇ ÆÇ´ÜÀ» ¹Þ¾ÆµéÀ̰ڴ٠Mistakes ¸ðµÎ°¡ Áö´Â °ÔÀÓÀ» ¸¸µé °ÍÀΰ¡ Parochial Thinking ÆÄÆ®³Ê½Ê Partnership »óǰÀÇ ¸Å·Â Products" Appeal ¼±ºÒ±ÝÀÌ ¾Æ´Ñ ÀÌÀ±ºÐ¹è Profit Sharing, Not Advances ǰÁú¿¡ ´ëÇÑ °íÁý Quality °í°´ÀÇ ½Ã°£ Real Estate Location ½Å·Ú Reliability ¿Ö ¼º°øÇß´ÂÁö¸¦ ¾Ë¾Æ¾ß ¶Ç ¼º°øÇÒ ¼ö ÀÖ´Ù Repeating Success ºñÀüÀ» °øÀ¯ÇÑ´Ù´Â °Í Shared Vision ´Ü¼øÇÔ, ¾ÖÇÃÀÇ ÇÙ½É ¿ª·® Simplicity ´Ü¼øÈÇϱâ, ¾çÆÄ²®Áú ¹þ±â±â Simplifying 1¼¼´ë ¾ÆÀÌÆÌÀÇ ½½·Î°Ç Slogan: First Generation iPod ½ºÅå¿É¼Ç Stock Options ¿Ïº®ÇÑ »óǰ°ú ¿Ïº®ÇÑ Àü·« Strategy ¼ÒÇÁÆ®¿þ¾î Software ±â¼ú¿¡ ´ëÇÑ Á¶¸Á Technology in Perspective ¿ì¸®ÀÇ ¿µ¿õÀº ´©±¸Àΰ¡ ¡®Think Different¡¯ Ad Campaign ´Ù¸¥ »ç¶÷ÀÇ »îÀ» »ìÁö ¸¶¶ó To Be or Not to Be ÅäÀ̽ºÅ丮2 Toy Story 2 ¾²·¹±â °°Àº ´ëÈ Trash-Talking À¯ºñÄõÅͽº ¸Æ Ubiquity of Mac »ç¿ëÀÚÀÇ °æÇè User Experience ÀÇ»ç°áÁ¤ Decision-Making ¾ÖÇà ¿ª½Ã ¹«³ÊÁú ¼ö ÀÖ´Ù Demise ¿ìÁÖ¿¡ ÈçÀûÀ» ³²±âÀÚ Dent in the Universe È£±â½ÉÀ» ÀÚ±ØÇϰí Ű¿öÁÖ´Â ÀÏ Inspiration ¾ÖÇÃÀÇ ÇÙ½ÉÀü·« Integration »óǰ¿¡ ´ëÇÑ ÀÚºÎ½É Pride in Product ¿ì¸®ÀÇ ½Ã½ºÅÛ Process Àû´ëÀû ±â¾÷Àμö Takeovers, Hostile ¾ÖÇà ÁֽĿ¡ °üÇÑ ¸» Taking Stock of Apple
Part 2. ½ºÆ¼ºê À⽺, µðÀÚÀÎÀ» ¸»ÇÏ´Ù »õ·Î¿î µµ±¸¸¦ âÁ¶ÇÑ´Ù´Â °Í Creating New Tools ¿¹¼úÀÇ °æÁö Real artists µðÀÚÀÎÀº Á¦Ç°ÀÇ ¿µÈ¥ÀÌ´Ù Design ¼ÒºñÀÚ Á¦Ç° µðÀÚÀÎ Consumer product design ÀÍ»çÀÌÆÃÀ» ´ã´Ù Excitement ¾È µÇ´Â ÀÌÀ¯ 38°¡Áö¸¦ À̰ܳ»´Ù Forcing the Issue ÈǸ¢ÇÑ µðÀÚÀÎÀº Â¥¸´ÇÔÀ» ÁØ´Ù Great Product Design À§´ëÇÑ »óǰÀ» ¸¸µç´Ù´Â °Í Great Products ¿ì¸®´Â ¹ÌÄ¡µµ·Ï ´ë´ÜÇÑ °ÍÀ» ¿øÇß´Ù Difference, the Essential ±â¼úµéÀ» ²ø¾î ¸ðÀ¸´Â Áß·Â °°Àº Èû Focusing on Product »õ·Î¿î »óǰ New Products: iPad 2 Product Event »ç¿ëÀÚ °æÇè(UX)À» ÀüÀûÀ¸·Î Ã¥ÀÓÁö´Ù Owning the User Experience ¼½½ÃÇÔÀ̶ó°ï ã¾Æº¼ ¼öµµ ¾øÁö ¾ÊÀº°¡! Products ÇÓ¾Æ ¸Ô°í ½ÍÀº µðÀÚÀÎ Product Design ¿¹¼ú°ú °úÇÐÀÇ ±³Â÷Á¡¿¡ ¼±â Interdisciplinary Talents ¿ì¸®°¡ ¿øÇÏ´Â °ÍÀ» Áý¾î³ÖÀÚ Product Creation
Part 3. ½ºÆ¼ºê À⽺, »ç¶÷À» ¸»ÇÏ´Ù ¾ÖÇÃÀÇ ÇÙ½É, Á÷¿øµé Apple"s Core: Employees ä¿ë, ±× ÀÌ»óÀÇ °Í Beyond Recruiting ºÒÇÊ¿äÇÑ ¹è¿òÀº ¾ø´Ù Broad-Based Education ´Ù¾çÇÑ °æÇèÀÇ Á߿伺 Broad Life Experiences, Importance of âÁ¶¼º°ú ±â¼úCreativity and Technology ³» ÀÏÀÇ ÇÙ½É Employee Contributions Á÷¿øÀ» ÇØ°íÇÏ´Â °Í Firing Employees µ·°ú Çõ½Å Money µ¿±âºÎ¿© Motivating Employees ¾ÖÇÃÀº ´ÜÁö ¸ÃÀº Àϸ¸ ÇØ³»´Â °÷ÀÌ ¾Æ´Ï´Ù Motivation ÀÌ¹Ì ¾òÀº ¸í¿¹³ª °á°ú¿¡ ¾ÈÁÖÇÏÁö ¾Ê´Â´Ù No Resting on Laurels ¿¬ÀÎÀ» »ç¶ûÇÏ´Â °Íó·³ Àϵµ ±×·¸°Ô Ç϶ó Passion ³ª´Â ºñƲÁîó·³ ÀÏÇÏ°í ½Í´Ù Teamwork ¸ñ¼û °É°í, ¹Ð¾îºÙÀ̶ó Employee Motivation Á÷¿øµéÀÇ °¡´É¼º Employee Potential ¿ì¸®ÀÇ ¸ñÇ¥ Goals ÆÀ¿öÅ©¸¦ »ý°¢Ç϶ó Need for Teamwork ÇÈ»ç »ç¶÷µé PIXAR"s People Á¦Ç°¿¡ °üÇÑ ºñ¹Ð ¾ö¼ö Product Secrecy
Part 4. ½ºÆ¼ºê À⽺, ¹Ì·¡¸¦ ¸»ÇÏ´Ù ¾ÆÀÌÆÐµå Ãâ½Ã Anxiety before iPad Debut ¾ÖÇÃÀÇ Á¸Àç°¨ Apple"s Existence ÄÁ¹öÀü½º Convergence µ¥µå¶óÀÎ Deadlines ÀüÀÚÃ¥ µ¶Àڵ鿡°Ô E-Book Readers Ç÷¹½Ã Ãæµ¹ Flash Crash À§´ëÇÑ ¾ÆÀ̵ð¾î¸¦ ÈÉÃĶó Great Ideas IBM¿¡ °üÇÑ »ý°¢ IBM Á¶¸³ÇÏÁö ¾Ê¾Æµµ µÇ´Â ÄÄÇ»ÅÍ Packaging PARCÀÇ GUI PARC"s Graphical Interface PARCÀÇ ¼¼ °¡Áö Çõ½Å PARC"s Innovations ¾ÆÀÌÆù iPhone ¾ÆÀÌÆªÁî iTunes ³ª»Û ½ºÅ丮´Â ¹Ù²îÁö ¾Ê´Â´Ù Story, Importance of ºÒ¹ý ´Ù¿î·Îµå Internet Theft and Motivation ¾ÆÀÌÆÐµå, Æ÷½ºÆ® PC ¼¼´ëÀÇ ÇÇÇÒ ¼ö ¾ø´Â º¯È iPad and Inevitable Change ¾ÆÀÌÆÐµå¿¡¼ ¾ÆÀÌÆùÀÇ ¿µ°¨À» ¾ò´Ù iPad inspires iPhone ¸Æ Å¥ºê Mac Cube ¸ÆÀÇ µîÀå Mac"s Introduction °ñ¸®¾ÑÀ» »ó´ëÇÑ ´ÙÀ, ¸ÅŲÅä½Ã Mac Legacy ´ë´ãÇÑ ¹ßÇ¥ Making Bold Announcements ³ÝºÏ¿¡ °üÇÏ¿© Netbooks ÄÄÇ»ÅÍ¿Í TVÀÇ À¶ÇÕ Passive vs. Active Thinking ¸ðµç ±â±âµéÀÇ µðÁöÅÐ Çãºê PC as the Digital Hub ¸¶ÀÌÅ©·Î¼ÒÇÁÆ® »ç°¡ 10³â °É¸° ÀÌÀ¯ Perception ÇÈ»ç PIXAR ¾Èµå·ÎÀ̵åÀÇ Æ÷¸£³ë ¾Û Phone Porn Apps on Android
Part 5. ½ºÆ¼ºê À⽺, ÀλýÀ» ¸»ÇÏ´Ù ÃÖ°í°¡ µÈ´Ù´Â °Í Being the Best ¼¼»ó¿¡ ±â¿©ÇÑ´Ù´Â °Í Contribution ½ºÆ¼ºê À⽺ ½ÄÀ¸·Î À̸ñÀ» ÁýÁß½ÃŰ´Â ¹ý Attention-Getting ½ºÆ®·¹½º¿¡ °üÇÑ µÎ °¡Áö ´ëÀÀ¹æ½Ä Grace Under Pressure ³ªÀÇ ½ÅÁ¶, ÁýÁß°ú ´Ü¼øÇÔ Credo Á×À½Àº ÀλýÀÇ °¡Àå ÈǸ¢ÇÑ ¹ß¸íǰ Death Ź¿ùÇÔ, °á°ú¿¡ ÁýÁßÇ϶ó Excellence ÁýÁßÀ̶õ, ¼ö¹é °¡Áö ÁÁÀº »ý°¢µéÀ» °ÅÀýÇÏ´Â °Í Focus ¾îÁ¦ÀÇ ³ª¸¦ ³»µ¿´óÀÌÃĶó Forward Thinking ÅëÂû·Â Insight ³ªÀÇ À̷¼ Jobs"s curricula vitae (resume) ³ªÀÇ À¯»êÀÌ ¾ÖÇÿ¡ ³²¾Æ ÀÖ´Ù Jobs"s Legacy at Apple ³ªÀÇ ¿¬ºÀ, 1´Þ·¯ Jobs"s $1 Annual Salary °ú°Å¿¡¼ ¸ø ¹þ¾î³ª¸é ¸ÁÇÏ´Â °Å´Ù Letting Go of the Past ¹Ù»Ú°í º¹ÀâÇÑ Àλý, ½Ã°£ÀÌ º°·Î ¾ø´Ù Life"s Complications ¼îÀÇ ÁÖÀΰøÀº ´©±¸Àΰ¡ Losing Market Share µ·À» ÀҴ´ٴ °Í Losing Money ¡°¾ÆÁ÷ ´ëÇеµ Á¹¾÷ ¸øÇßÀݼÒ!¡± Lost Opportunities ÀÎÁ¤ÇÒ ¼ö ¾ø´Â ¼º°ø Microsoft"s Lack of Innovation ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®ÀÇ ¸¶ÀÌÅ©·Î ºä Microsoft"s Microview ³ª¿¡°Ô µ·À̶õ Misplaced Values ¼º°øÇÑ ±â¾÷°¡ÀÇ ºñ¹ÐÀº ¹Ù·Î Àγ»½É Perseverance ¸¶À½ °¡´Â ´ë·Î, Á÷°¨À» µû¸£´Â ¿ë±â Priorities °¡Áö°í ÀÖÁö ¾ÊÀº °É ¿øÇÏ°Ô ¸¸µé¶ó Product Imagination ¾÷°è Àüü¸¦ Áøº¸½Ãų Çõ½Å Product Innovation ±â¼ú°ú Ź¿ùÇÔÀÇ À¶È Product Integration ¿À´ÃÀÌ Áö±¸¿¡¼ÀÇ ¸¶Áö¸· ¹ãÀ̶ó¸é Priorities Assessment ¸Þ¸ðÇÒ ÇÊ¿ä ¾ø´Ù Stickiness ¹®Á¦´Â ²ÞÀÌ ÁøÈµÇÁö ¾Ê¾Ò´Ù´Â °Í Stagnation, the danger of ÇÏ·ç¾ÆÄ§¿¡ ÀÌ·é ¼º°øÀº ¾ø´Ù Success ºÒ½Ã¿¡ ´çÇÑ °ø°Ý Sucker-Punched, being ¡®½Â¸®¡¯´Â °ð ¡®»ì¾Æ³²±â¡¯´Ù Survival ÁøÁ¤ÇÑ °¡Ä¡¶õ Values ¿ì¸®´Â Ç×»ó ´ÙÀ½ ¸ñÇ¥¸¦ ¹Ù¶óº»´Ù Vision ¼ÒÅ©¶óÅ×½ºÀÇ ÁöÇý Wisdom Á×µµ·Ï ÀÏÇϱâ Working Hard ³¡±îÁö ÆÄ°íµé±â Thinking Through the Problem ¹ã 10½ÃºÎÅÍ ¾ÆÄ§ 6½Ã±îÁö ¼ö¸é Hard Work ³» °Ç°¿¡ ´ëÇÑ ÃßÃø Health Speculation °Ç°»óÀÇ ÀÌÀ¯·Î ÈÞ½ÄÀ» °®´Ù Health, Taking Time Off ¸®´õ¿Í ÃßÁ¾ÀÚ¸¦ ±¸º°ÇÒ ¼ö ÀÖ´Â ±âÁØ, Çõ½Å¼º Innovation ÃÖ¼±À» ´ÙÇߴµ¥µµ ½ÇÆÐÇß´Ù¸é, ±×·¡µµ ±¦Âú´Ù Risking Failure
½ºÆ¼ºê À⽺ÀÇ »çÀÓ ÆíÁö Àο빮 Ãâó ½ºÆ¼ºê À⽺ ¿¬´ë±â (1955~2011) ÁÖ¿ä ¿¬¼³ µ¿¿µ»óÀ» º¼ ¼ö ÀÖ´Â »çÀÌÆ® ¼Ò°³ |
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